The last month for ExVenture has seen mostly metrics improvements and some client additions. There is also a new website for it at exventure.org. You can see the latest additions here on MidMUD, my running instance of ExVenture.
I started looking into Prometheus for work and started adding in metrics for various aspects of ExVenture. Some of the metrics include:
The server also supports GMCP now, either through normal telnet or the web client. The web client has it pushed over as a special websocket event. GMCP Modules now supported are:
More information about these can be found on the wiki.
The updated web client uses the new GMCP pushes to allow stat bars and a side bar with room information and a mini map.
Maps got a fairly big update in that multiple layers are supported, there are doors now, and you can go up and down. Multiple layers allow things like going under a bridge or heading up to the second floor of a house.
Doors are now in place and prevent movement between rooms if they are closed, obviously. They are indicated with a
= for closed and
/ for open states.
Finally up and down are movement directions. There isn't map indication yet, but I want to add something similar to this:
+---+ |[ >| | | |< ]| +---+
I want to add more in terms of NPC interaction. I started on an event system for NPCs that can really only respond to things it hears and when a character enters a room. I want to add in targetting and combat back from NPCs.
A few people have signed into the game and I get to see what they attempt to do and failed at. I think a goal every month will be to continue to smooth out things that people are attempting to do.